When Jak went to Geyser Rock for training, he ran into all seven and freed them. On the end of this small area (past the, Take a right and go into the canyon to the nearby open area. Use the trampoline on the right to access some hidden ledges on the outside of the temple, past the six orbs is the sixth locked box. This right here is the meat and bones of this strategy guide. Ich allgemein alles einsammeln. When boxes and enemies are destroyed on the Zoomer, the collectables (Scout Flies and Green Eco droplets) hesitate for about a … 2. Different eco made jak do different feats. As you climb up the Precursor platforms heading higher up into the Temple, you will find the last locked box hidden between some treasure chests. Jak and Daxter employs a dynamic camera view, which follows you around. 6th power cell: "explore the beach" look for a power cell. On the path towards the opposite direction of the last box you found with the mount, you will encounter the second one in this area. The earliest you should get this will be by 100% completing Geyser Rock, Sandover Village, Sentinel Beach, and Forbidden Jungle. Nearby is a cave with two large thick poles, uppercut these into the air, then use the rotating platform machine past the cave to climb back up. Walkthrough: Sentinel Beach. Strategy Guide/Walkthrough/FAQ. From here, turn right and the first locked box will be on the narrow bridge between two treasure chests. The first locked box is at the second ramp. Recommended. The first boss is a giant plant monster. The scout fly is in the center here. Eco - May show up in vents and floating spheres. Now from that starting area, head left until you reach a lake. Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY. Alternate ending. Scout Flies Lost Precursor City All these locations have the 7 Scoutflies hidden somewhere. Collecting all seven of them in each area get Jak a power cell. Personal Best. After Boggy Billy's home, enter the next tunnel. From The MUGEN ARCHIVE wiki Unchecked. After the part with the two stone pillars, followed by a block of dark eco boxes, followed by a Precursor platform, another block, a lurker, and a blue eco vent is the sixth locked box instantly on the right side of a stone pillar in the middle of the canyon. When jumping down from the Blue Sage's hut onto the stone platforms, in between the last two is another one. Corey Feldman Interview . There is a scout fly on one of the separate stone pillars leading to the minecarts. PS2, PS3, ... -Free 7 Scout Flies: 0m 29s 000ms: 14m 44s 349ms: Misty Island: 0m 30s 000ms: 15m 15s 282ms-Cannon Tower: 1m 35s 000ms: 16m 51s 239ms-Climb the Sentinel : 0m 25s 000ms: 17m 17s 009ms-Pelican: 0m 46s 000ms: 18m 03s 679ms-Unblock the Eco Harvesters: 0m 34s 000ms: 18m 38s 227ms-Chase the Seagulls: 0m 15s 000ms: 18m 53s 627ms … Near the first blue Precursor Ring, which is located on the cliff path you use to get the previous box. The locked box is then to the right between a pillar and a wall. But sometime, the camera places itself at an obscure angle, making that jump almost impossible to execute. Mission details The second locked box is on the wooden structure on the left end of the bay area. Hit the button in front of the blue tube with a scout fly in it to release it and then once again use the moving platforms to take you to the spot where it was released. Jump off the top of the cliff and back down to the second-highest ledge. Once you have crossed the few pontoons leading to Boggy Swamp, it is right in front of you on the ground. Use the nearby trampoline to get up on this higher level. 7. 2. Roll jump across to the next pillar, and then across the next to where the, When you enter Sentinel Beach there's a cluster of eleven. Catching the muse. The first Scout Fly is placed amid a bunch of crates you'll encounter on the way to the beach, which can all be simultaneously smashed asunder with Blue Eco channeled through Jak's body. How to defeat the last boss 6th power cell: "explore the beach" look for a power cell. Sentinel Beach Forbidden Jungle Collect the remaining Scout Flies in: Misty Island Fire Canyon Rock Village The trophy will be yours by then. Right here is the last locked box. In the area where you have the three huts -- the Mayor, Jak's uncle and an empty one -- there are two bridges. re: scout fly in sentinel beach!!!!! The Blue Eco-powered platform has a different design. It involves Jak (the player) freeing seven scout flies from their locked boxes, scattered across the area, the last of which gives a power cell. Head back down to the lurker ship, then take the bridge leading to the unexplored area with more babaks. Follow the path to the right and jump down the stair-patterned platforms. Jak and Daxter: The Precursor Legacy Trophy Guide By River_32 • ... and another three for collecting Scout Flies. For Jak and Daxter: The Precursor Legacy on the PlayStation 2, a GameFAQs Q&A question titled "How do I get past sentinel beach? Click on the link and you will be taken to a list of all the scout flies in the desired area. How do I punch up the pillars on Sentinel Beach? It is the same walkway you walk underneath as you go straight for the second section of Spider Cave. When entering Forbidden Jungle, follow the path forward and jump onto the stumps on the right, the first locked box is on the last one. And soon after the sixth scout fly you will find a yellow eco vent, behind it is the last locked box. TRACK | REPORT SEE ANSWERS. At the end of the beach, where the sentinels are, you can find this one atop the first sentinel. January 1999 - Development begins on Naughty Dog's "Project Y" January 2000 - Following the release of Crash Team Racing, Naughty Dog focuses all their attention on the new title; May 14, 2001 - The new game is officially announced to be called Jak and Daxter: The Precursor Legacy, following a teaser trailer a few days prior; May 17, 2001 - A playable demo is … Scout Flies - Small fly-like creatures captured in red and silver boxes that are found in each area. Nearby this elevator is an extra dead end with several strong boxes and at the end your sixth scout fly. Instead of going right, go left and activate another puzzle to get the third box on the other side. This page needs to be wikified It needs to be re-written with wikimarkup and laid out correctly according to the editing guidelines. 2001. It involves Jak (the player) freeing seven scout flies from their locked boxes, scattered across the area, the last of which gives a power cell. Cross the river on the left and head to the lurker machine; behind it is the second locked box. Shortly after that room you will come across a section of roller-coaster like tracks, the locked box will be on the left path early in when entering this section. 8th power cell: "free 7 scout flies" Find the red boxes and dive into them to pick up the scout flies. This is on the way to the power cell that you get with the bird. There'll be a scaffolding walkway leading to the fifth locked box, hidden away next to some treasure chests in an alcove. Hey yall, hows it going Welcome to another Co Ca FAQWalkthrough, this one. You will find the first scout fly on the initial path in Boggy Swamp. Use it to reach a lone path that leads around the robot, at the end is the last locked box. And soon after that one is a cave on the right with a big. Under the donut-shaped platform in the second section. To the immediate right, after entering the citadel. The first locked box is encountered very early on. It is just over the first set of thorny vines that you must jump over. The wooden pillars in the ground need to be uppercutted from beneath, in the shallow water. To the left here is a slope, take this one down where the third locked box is nearby at the bottom. You will drive over some molten lava and two or three cooling balloons nearby. When your in sentinel beach, how do you punch the wooden poles up to get the last scout fly?, Jak and Daxter: The Precursor Legacy Questions and answers, PlayStation 2 . Answers that are too short or not descriptive are usually rejected. Sentinel Beach. Collect 7 of those flies, and Kiera will give you a powercell. After the room with the chamber, from the "Raise the chamber" mission, head left into another room. In the second room, with the first set of platforms that move when you stand on them, you can find a scout fly on the ledge to the right. After saving him, turn right and jump across the rotating platforms here. Destroy the locked boxes with a dive attack ( + ) or yellow eco. Go through the nearby precursor door, defeat the ambush and exit through the other. Collecting a power cell. ". 2. It is before the big jump and obscured behind a mine and balloon on the right side. After the gap, continue straight ahead into the frozen cave, where the second locked box awaits you within. Question for Jak and Daxter: The Precursor Legacy. You know, Internet and stuff, if you found this page others will find it too in the future... Ich habe die verlorene Precursor-Stadt die kurze Version gemacht, jedoch dann bemerkt das es nochmehr energiezellen und räume gibt die ich nicht betreten habs, ich habe dann also die Energiezelle vom Dach geholt und binn dann wider durch den "Haupteingang" in die Precuraon Stadt rein. Jak and Daxter: The Precursor Legacy Walkthrough & Strategy Guide. Jak and Daxter is a 3D platformer developed by Naughty Dog and first in the Jak & Daxter series. You'll see a lot of this screen. There are another four items and the first is a locked box. second cell. Another power cell. Walkthrough. In this section you will be given instructions on how to get every single one of the 101 Power Cells that are scattered throughout the game's 16 stunning areas, plus some boss strategies and information on locations of some hard to get Precursor Orbs and all of the Scout Flies. Free seven scout flies is a recurring mission in each level in the The Precursor Legacy. Now head up the wooden walkway above the ship, the fourth one is at the second safe spot. 8th power cell: "free 7 scout flies" Find the red boxes and dive into them to pick up the scout flies. Move towards the area with the eco harvesters, close to the cliff is a path leading upwards. You'll see a lot of this screen. Keira. Now do the same with the other to get another five orbs and the sixth locked box. Route only . Keira told him that if he freed all seven in other areas, they would give him more power cells. Collecting 28, 49, and 112 scout flies unlocks a bronze, silver, and gold trophy, respectively. From here on, take the right path and go to the Red Sage's path (you want to access the broken Precursor platforms as soon as you see them). Immediately after the first two blocks of dark eco boxes is a locked box, next to the first babak. It is covered in boxes and Precursor Orbs, and has many Scout Flies on it. The Blue Eco orb container has a slightly different design. Collecting scout flies from the red crates. Jak & Daxter: The Precursor Legacy Cheats. The first Scout Fly is placed amid a bunch of crates you'll encounter on the way to the beach, which can all be simultaneously smashed asunder with Blue Eco channeled through Jak's body. Jak and Daxter series. And the second one is shortly after that, right before the tiny split in the road by the large stone column. Now go and head for Samos Hagai with the newly opened path. Fishing mini-game. Collecting scout flies from the red crates. Finally, there is a scout fly near the entrance to Spider Cave. Search Jak II Walkthrough By VashtheStampede15 Updated: 6 Feb 2013 11:14 pm Posted: 15 Mar 2005 3:33 am Jak II. No comparable runs by me. Right after you have to jump over a pool of lava is another locked box, between two lurkers. Includes Green Eco, Blue Eco, Yellow Eco, and Red Eco. 6. In the lower section, the small cafe with the. Faster credits. Now head along the cliff face and grab the last locked box at the end here. Eventually you will want to go to the second level, with the only way being an elevator. Hug the wall on the right until you reach a set of snowy steps along the cliff wall, head up here to find the fourth locked box. Click on the link and you will be taken to a list of all the scout flies in the desired area. Continue along until after the room with the rotating machine. Hit the button in front of the green tube with a scout fly in it to release it and then use the moving platforms to make your way to the ledge with the scout fly on it before the time runs out. … Further down the path you will encounter another vent with a launcher, which brings you to the third locked box. 1. Right after exiting the last elevator, there will be a rotating platform nearby. Export. 7th power cell: "climb the senintel" go to the way side of the beach and climb the stairs. Make sure you blow up all of the steel crates with the cannon once you get control of it to find some hard to get Precursor Orbs. The fourth locked box is right after the big ramp over a pit, next to some treasure chests. Daxter gets turned into an ottsel. Add your answer. There is a scout fly near the oracle. Just jump down to the beach area that's in between these two bridges to find yet another Scout Fly. After making the jump just mentioned you will find the scout fly below. After going through a door, the locked box is on your immediate left. Review. If you want to know about Power Cells or Precursor Orbs in this area just click on the link below the box. If you want to know about Power Cells or Precursor Orbs in this area just click on the link below the box. Behind the precursor structure, partially below ground, you see upon first entering the Basin. The last scout fly to be freed is in the midst of some dark eco boxes behind the wooden spikes. Collecting a power cell. These scout flies can be collected from any area and in any order. Use the nearby yellow eco to destroy the dark eco boxes from a distance. Generic formats Splits.io Exchange Format Local timers SplitterZ Time Split Tracker Urn WSplit Llanfair (Gered's fork) LiveSplit Online timers LiveSplit One Raw data Run History Segment History. Mud Lurkers shoot red beams instead of purple ones. | Submitted by Krista. 2001. Please be as detailed as you can when making an answer. Assigned by Collecting scout flies in the PlayStation 3, PlayStation Vita, and PlayStation 4 versions of The Precursor Legacy is related to the trophies Buzzin', Buzzed, and Totally Buzzed Out! Compare . The last locked box is on a tall platform, which can only be reached by using the manholes that are shot into the air by the steam. Head back to the starting area and go left, cross the bridge above the Fisherman. Jak and Daxter: The Precursor Legacy Jak and Daxter series. 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